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full pipeline from concept sketch to game-ready asset. obsessed with the moment something rendered finally looks alive. currently also just trying to figure out what the AI stuff means for all of us.
click to unmute
full pipeline character work — concept to game-ready topology. sculpting, modeling, texturing, rigging, retopo. the whole enchilada. also really into product vis because making a can of pepsi look cooler than it deserves to is deeply satisfying.
Cinema 4D · ZBrush · Octane · Redshift · Unreal Engine · 3D scanning · photogrammetry · whatever AI thing dropped last week.
get in touch
fine. you win. here:
hello@colinwillow.com